Installation🔗
This guide walks you through installing the Godot Google Play Billing Plugin and preparing your project for Android in-app purchases.
Requirements🔗
Before installing, make sure you have:
- A project using Godot Engine 4.2+
- Android export configured in Godot
- An application in Google Play Console
- An Android device for testing
Install the Plugin🔗
- Download the latest release from the Releases page.
- Unzip and copy the plugin to your project's
addonsfolder:[Project root]/addons/GodotGooglePlayBilling/ - Open your project in Godot.
- In main menu, go to
Project > Project Settings > Plugins, and enable GodotGooglePlayBilling.
The plugin is now active in your project.
Configure Android Export🔗
- In main menu, go to
Project > Export. - Add an Android export preset if you dont have one.
- Ensure:
gradle/use_gradle_buildis checked.- Package name matches your Google Play Console app
- Internet permission is enabled
- The project is signed with a release keystore
Export settings must match your Google Play configuration for billing to work correctly.