Skip to content

Installation🔗

This guide walks you through installing the Godot Google Play Billing Plugin and preparing your project for Android in-app purchases.

Requirements🔗

Before installing, make sure you have:

  • A project using Godot Engine 4.2+
  • Android export configured in Godot
  • An application in Google Play Console
  • An Android device for testing

Install the Plugin🔗

  1. Download the latest release from the Releases page.
  2. Unzip and copy the plugin to your project's addons folder:
    [Project root]/addons/GodotGooglePlayBilling/
    
  3. Open your project in Godot.
  4. In main menu, go to Project > Project Settings > Plugins, and enable GodotGooglePlayBilling.

The plugin is now active in your project.

Configure Android Export🔗

  1. In main menu, go to Project > Export.
  2. Add an Android export preset if you dont have one.
  3. Ensure:
    • gradle/use_gradle_build is checked.
    • Package name matches your Google Play Console app
    • Internet permission is enabled
    • The project is signed with a release keystore

Export settings must match your Google Play configuration for billing to work correctly.