Installation
Before installing this plugin, make sure to uninstall any previous versions of the same plugin.
If installing both Android and iOS versions of the plugin in the same project, make sure that both versions use the same addon interface version.
There are 2 ways to install the Admob plugin into your project:
- Through the Godot Editor's AssetLib
- Manually by downloading archives from GitHub
Installing via AssetLib
- Search for and select the
Admobplugin in Godot Editor - Click the
Downloadbutton - On the installation dialog:
- Keep
Change Install Folderpointing to your project's root directory - Keep
Ignore asset rootcheckbox checked - Click
Installbutton
- Keep
- Enable the plugin via the
Pluginstab ofProject -> Project Settings...menu in Godot Editor
Installing manually
- Download the release archive from GitHub
- Unzip the release archive
- Copy it to your Godot project's root directory
- Enable the plugin via the
Pluginstab ofProject -> Project Settings...menu in Godot Editor
Installing both Android and iOS versions of the plugin in the same project
When installing via AssetLib, the installer may display a warning that states "[x number of] files conflict with your project and won't be installed." You can ignore this warning since both versions use the same addon code.