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Installation

Before installing this plugin, make sure to uninstall any previous versions of the same plugin.

If installing both Android and iOS versions of the plugin in the same project, make sure that both versions use the same addon interface version.

There are 2 ways to install the Admob plugin into your project:

  • Through the Godot Editor's AssetLib
  • Manually by downloading archives from GitHub

Installing via AssetLib

  • Search for and select the Admob plugin in Godot Editor
  • Click the Download button
  • On the installation dialog:
    • Keep Change Install Folder pointing to your project's root directory
    • Keep Ignore asset root checkbox checked
    • Click Install button
  • Enable the plugin via the Plugins tab of Project -> Project Settings... menu in Godot Editor

Installing manually

  • Download the release archive from GitHub
  • Unzip the release archive
  • Copy it to your Godot project's root directory
  • Enable the plugin via the Plugins tab of Project -> Project Settings... menu in Godot Editor

Installing both Android and iOS versions of the plugin in the same project

When installing via AssetLib, the installer may display a warning that states "[x number of] files conflict with your project and won't be installed." You can ignore this warning since both versions use the same addon code.